NIGHTOUT

NIGHTOUT

No unpleasant suprises.

With NightOut you and your friends can connect easily, set a date and go to the movies. No more discussions about budgets, no more confusion regarding time, dates and locations. Everything you need packed into a simple application for you and your friends to plan a NightOut

With NightOut you and your friends can connect easily, set a date and go to the movies. 

MOBILE DESIGN

Application designed for the target audience 'the social moviegoer'. to improve planning a night out with friends this app offer diverse functions.

distributed:
assignment:
project:

distributed:
assignment:

project:

Hogeschool Rotterdam CMD
Mobile Application for the Social Moviegoer
Mobile Application and Screen Design

Hogeschool Rotterdam CMD
Mobile Application for the Social Moviegoer
Mobile Application and Screen Design

TARGET AUDIENCE

TARGET AUDIENCE

The Social Moviegoer
The Social Moviegoer

She'll agree or pick a movie that appeals to everyone and chooses theaters where she is familiar - easy parking, no waiting and no lines for tickers. She's likely to react aloud to scenes and make comments. After the movie she'll review the film with friends to find out what interests they have in common.

She'll agree or pick a movie that appeals to everyone and chooses theaters where she is familiar - easy parking, no waiting and no lines for tickers. She's likely to react aloud to scenes and make comments. After the movie she'll review the film with friends to find out what interests they have in common.

target_01-01
concept_01-01

CONCEPTING

CONCEPTING

ADDING VALUE
ADDING VALUE

During the brainstorm session I've came up with multiple ideas that could add value to movie nights including drinks and discusions. Combining these functioalities together with the use I've created three different concepts which I used to combine the finalized concept.

During the brainstorm session I've came up with multiple ideas that could add value to movie nights including drinks and discusions. Combining these functioalities together with the use I've created three different concepts which I used to combine the finalized concept.

SKETCHING

FROM PAPER TO DIGITAL

When sketching I kept the structure of populair applications used within the target audience in mind. This helps the user navigate more efficiently within the digital enviroment of application, filling in on user expetations regarding page navigation the user is not afraid to enter or leave the current page which she's on.

SCREENS

PERFECT FOR PROTOTYPING

With the digitalized design for the application could make interactive prototypes to showcase & test the application within the target audience. By doing so I would collect information to improve on the design so that the user became more user friendly.

map-01

Everything gathered in a single page. Here you can check the attendees, time, day, location and the route to get there together with parking information and the budget for the night.

Everything gathered in a single page. Here you can check the attendees, time, day, location and the route to get there together with parking information and the budget for the night.

Everything gathered in a single page. Here you can check the attendees, time, day, location and the route to get there together with parking information and the budget for the night.

chat-02

With the help of nifty chat bots you can easily share theaters, currently shown movies or movies based upon genres. With words recognisition you can make a appointment in a instant.

With the help of nifty chat bots you can easily share theaters, currently shown movies or movies based upon genres. With words recognisition you can make a appointment in a instant.

With the help of nifty chat bots you can easily share theaters, currently shown movies or movies based upon genres. With words recognisition you can make a appointment in a instant.With the help of nifty chat bots you can easily share theaters, currently shown movies or movies based upon genres. With words recognisition you can make a appointment in a instant.

RESULTS

RE-
SULTS

RE-
SULTS

RESULTS

Altho the design is really stunning I didn't have the time to test the application within the given target audience. This means that I wasn't able to find out if the interface was really user friendly.

Altho the design is really stunning I didn't have the time to test the application within the given target audience. This means that I wasn't able to find out if the interface was really user friendly.

FEEDBACK

FEED-BACK

FEED-
BACK

FEEDBACK

The teacher was very happy about the design, utilizing the context of the iPhone within the application thus so creating a user interface which will be familiar by it's user. However she skeptic about the amount of features & functions.

The teacher was very happy about the design, utilizing the context of the iPhone within the application thus so creating a user interface which will be familiar by it's user. However she skeptic about the amount of features & functions.

CONCLUSION

CON-
CLUSION

CON-
CLUSION

CONCLUSION

By doing more research into the given target audience and testing I could have created a more human centered design and optimise user friendliness, thus creating a better designed application towards the target audience.

By doing more research into the given target audience and testing I could have created a more human centered design and optimise user friendliness, thus creating a better designed application towards the target audience.

OTHER CASES

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NintendoBranding Analysis

VodafoneVisual Design

KlonkKomiksIllustrations & Storytelling

CONNECT

Want to get in touch? Feel free to reach out trough one of the following channels.

EDUCATION

2007 - 2011
Grafisch Lyceum, Rotterdam VMBO 3


2011 - 2015
Grafisch Lyceum, Rotterdam MBO 4
Interaction & Media Design


2016 
Hoge School, Rotterdam HBO
Communication & Media Design

2018
Hoge school, Rotterdam HBO
Minor in User Interface and Experience Design


SKILLS

Web & Print Design
UI & UX Design
Photo Manipulation & Restoration
Communication Design
Information Architecture
Illustration

PILLOWSOPHY

We designers create, be it art or sollutions to problems, from local small scale shops, to big businesses though out the country or operating internationally. It start with an idea and ends with a feeling and message. Born to stimulate the visual sense of our fellow human beings. We design for the mind. 

DESIGNED FOR THE MIND

ALL WORK BY © 2016 / 2019 BARK MILE ( MARK BIJL)